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Male Head Study

Tried to study the features of the male face. Started this project in Zbrush with a sphere. Studied the different forms of the human male skull and started sculpting them. Moved on to the muscles, fat, and skin forms. Did a reconstruction of the geometry in maya, took back the lowpoly model to Zbrush and started with high detail sculpting. Renders in Zbrush and Keyshot.

Started with basic skeletal forms. Added muscle and form details later

Started with basic skeletal forms. Added muscle and form details later

Retopologized the sculpt from Zbrush in Maya.

Retopologized the sculpt from Zbrush in Maya.

Zbrush render.

Zbrush render.

Zbrush render closeups.

Zbrush render closeups.

Rendered in Keyshot. Used cloth, hair, and skin shaders and custom HDRI, Physically Based Render.

Rendered in Keyshot. Used cloth, hair, and skin shaders and custom HDRI, Physically Based Render.

Rendered in Keyshot. Used cloth, hair, and skin shaders and custom HDRI, Physically Based Render.

Rendered in Keyshot. Used cloth, hair, and skin shaders and custom HDRI, Physically Based Render.

Rendered in Keyshot. Used cloth, hair, and skin shaders and custom HDRI, Physically Based Render.

Rendered in Keyshot. Used cloth, hair, and skin shaders and custom HDRI, Physically Based Render.