This work was a part of my course at Asian Institute Of Gaming And Animation, part of the Hard Surface Modeling module.
This is my first artwork using PBR. I really thank my teacher Mr. Uday for his teachings and valuable advices.
Special thanks to Dhruva Interactive for their tool, SimplyMaps which helped me in baking the normals.
Modeled in 3DS MAX and textured in Photoshop.